Hello my readers, on this day I gonna show you how to make a birthday gift to your Crush or your Lover. It looks attractive and fascinating with its beautiful design in HTML, CSS, and JavaScript. Yeah, I have nothing much to describe it to you but if you wanna know how it processes, please check it out now.
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Let's check our source code
HTML Markup
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Happy Birthday</title>
<link rel="stylesheet" href="./style.css">
</head>
<body>
<canvas id="canvas"></canvas>
<div id="merrywrap" class="merrywrap">
<div class="giftbox">
<div class="cover">
<div></div>
</div>
<div class="box"></div>
</div>
</div>
<canvas id="c"></canvas>
<div id="balloon-container">
</div>
<script src="./main.js"></script>
</body>
</html>
HTML Markup
/* <style> */
/* Kaushan+Script, oregano, sail */
@import url("https://fonts.googleapis.com/css?family=Kaushan+Script");
html,
body,
.container {
height: 100%;
font-family: "Kaushan Script", "Sail", cursive;
}
body {
background: #e74;
overflow: hidden;
background-image: linear-gradient(to bottom, #190e14, #0d0d4b 30%, #c76075 80%, #e9b64b 95%);
background-image: radial-gradient(circle at center bottom, #e9b64b, #c76075 15%, #0d0d4b 75%, #190e14 90%);
z-index: 99;
}
div#beach,
canvas#canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 99;
}
div#beach {
background-image: url(https://dl.dropbox.com/s/oe0oce2udq44bj5/beachsil2.png);
/* background-size: cover; */
background-position: bottom right;
background-size: 1700px;
background-repeat: no-repeat;
}
div#video {
position: absolute;
right: 243px;
bottom: 200px;
}
div#video iframe {
width: 255px;
height: 155px;
}
#people {
position: absolute;
bottom: 65px;
left: 40px;
width: 140px;
}
#car {
position: absolute;
bottom: 46px;
left: 180px;
width: 230px;
}
div#sea {
background-color: blue;
height: 85px;
position: absolute;
bottom: 0;
left: 0;
width: 100%;
background-image: radial-gradient(circle at center top, #23485a, #0d0246);
}
.merrywrap {
position: absolute;
right: 0px;
left: 0px;
bottom: 0px;
top: 0px;
background-color: antiquewhite;
transition: background-color 0.5s ease;
z-index: 1000;
height: 102vh;
}
.giftbox {
position: absolute;
width: 300px;
height: 200px;
left: 50%;
margin-left: -150px;
top: 40%;
z-index: 10;
}
.giftbox>div {
background: #d44;
position: absolute;
}
.giftbox>div:after,
.giftbox>div:before {
position: absolute;
content: "";
top: 0;
}
.giftbox:after {
position: absolute;
color: #fff;
width: 100%;
content: "Click Me!";
left: 0;
bottom: 0;
font-size: 50px;
text-align: center;
transform: rotate(-20deg);
transform-origin: 0 0;
}
.giftbox .cover {
width: 100%;
top: 0;
left: 0;
height: 25%;
z-index: 2;
}
.giftbox .cover:before {
position: absolute;
height: 100%;
left: 50%;
width: 50px;
transform: translateX(-50%);
background: #fdc56d;
}
.giftbox .cover>div {
position: absolute;
width: 50px;
height: 50px;
left: 50%;
top: -50px;
transform: translateX(-50%);
}
.giftbox .cover>div:before,
.giftbox .cover>div:after {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
content: "";
box-shadow: inset 0 0 0 15px #fdc56d;
border-radius: 30px;
transform-origin: 50% 100%;
}
.giftbox .cover>div:before {
transform: translateX(-45%) skewY(40deg);
}
.giftbox .cover>div:after {
transform: translateX(45%) skewY(-40deg);
}
.giftbox .box {
right: 5%;
left: 5%;
height: 80%;
bottom: 0;
}
.giftbox .box:before {
width: 50px;
height: 100%;
left: 50%;
transform: translateX(-50%);
background: #fdc56d;
}
.giftbox .box:after {
width: 100%;
height: 30px;
background: rgba(0, 0, 0, 0.2);
}
.icons {
position: absolute;
left: 10px;
/*top:50%;
width: 100%;*/
height: auto;
transform: translateY(10px) rotate(-20deg);
}
.icons .row {
width: 100%;
text-align: center;
}
.icons .row span {
color: #e5e5e5;
text-shadow: 4px 4px 0 rgba(96, 125, 139, 0.4);
font-size: 50px;
display: inline-block;
opacity: 0;
transition: transform 0.5s ease-in, opacity 0.7s;
}
.step-1 .giftbox {
animation: wobble 0.5s linear infinite forwards;
}
.step-1 .cover {
animation: wobble 0.5s linear infinite 0.1s forwards;
}
.step-1 .icons .row span {
opacity: 1;
}
.step-2 .giftbox:after {
opacity: 0;
}
.step-3 .giftbox,
.step-4 .giftbox {
opacity: 0;
z-index: 1;
}
.step-3 .giftbox:after,
.step-4 .giftbox:after {
opacity: 0;
}
.step-2 .giftbox .cover {
animation: flyUp 0.4s ease-in forwards;
}
.step-2 .giftbox .box {
animation: flyDown 0.2s ease-in 0.05s forwards;
}
@keyframes wobble {
25% {
transform: rotate(4deg);
}
75% {
transform: rotate(-2deg);
}
}
@keyframes flyUp {
75% {
opacity: 1;
}
100% {
transform: translateY(-1000px) rotate(20deg);
opacity: 0;
}
}
@keyframes flyDown {
75% {
opacity: 1;
}
100% {
transform: translateY(100%);
opacity: 0;
}
}
.step-1 .icons .row span {
opacity: 0;
}
.step-1 .icons .row span:first-child {
transform: translateY(700%) translateX(600%);
}
.step-1 .icons .row span:nth-child(2) {
transform: translateY(700%) translateX(500%);
}
.step-1 .icons .row span:nth-child(3) {
transform: translateY(700%) translateX(400%);
}
.step-1 .icons .row span:nth-child(4) {
transform: translateY(700%) translateX(300%);
}
.step-1 .icons .row span:nth-child(5) {
transform: translateY(700%) translateX(200%);
}
.step-1 .icons .row span:nth-child(6) {
transform: translateY(700%) translateX(100%);
}
.step-1 .icons .row span:nth-child(7) {
transform: translateY(700%) translateX(0);
}
.step-1 .icons .row span:nth-child(8) {
transform: translateY(700%) translateX(-100%);
}
.step-1 .icons .row span:nth-child(9) {
transform: translateY(700%) translateX(-200%);
}
.step-1 .icons .row span:nth-child(10) {
transform: translateY(700%) translateX(-300%);
}
.step-1 .icons .row span:nth-child(11) {
transform: translateY(700%) translateX(-400%);
}
.step-1 .icons .row span:nth-child(12) {
transform: translateY(700%) translateX(-500%);
}
.step-1 .icons .row span:nth-child(13) {
transform: translateY(700%) translateX(-600%);
}
.step-2 .icons .row span:nth-child(2) {
-webkit-transition-delay: 0.1s;
transition-delay: 0.1s;
}
.step-2 .icons .row span:nth-child(3) {
-webkit-transition-delay: 0.15s;
transition-delay: 0.15s;
}
.step-2 .icons .row span:nth-child(4) {
-webkit-transition-delay: 0.2s;
transition-delay: 0.2s;
}
.step-2 .icons .row span:nth-child(5) {
-webkit-transition-delay: 0.25s;
transition-delay: 0.25s;
}
.step-2 .icons .row span:nth-child(6) {
-webkit-transition-delay: 0.3s;
transition-delay: 0.3s;
}
.step-2 .icons .row span:nth-child(7) {
-webkit-transition-delay: 0.35s;
transition-delay: 0.35s;
}
.step-2 .icons .row span:nth-child(8) {
-webkit-transition-delay: 0.4s;
transition-delay: 0.4s;
}
.step-2 .icons .row span:nth-child(9) {
-webkit-transition-delay: 0.45s;
transition-delay: 0.45s;
}
.step-2 .icons .row span:nth-child(10) {
-webkit-transition-delay: 0.5s;
transition-delay: 0.5s;
}
.step-2 .icons .row span:nth-child(11) {
-webkit-transition-delay: 0.55s;
transition-delay: 0.55s;
}
.step-2 .icons .row span:nth-child(12) {
-webkit-transition-delay: 0.6s;
transition-delay: 0.6s;
}
.step-2 .icons .row span:nth-child(13) {
-webkit-transition-delay: 0.65s;
transition-delay: 0.65s;
}
.step-2 .icons span,
.step-3 .icons span,
.step-4 .icons span {
opacity: 1;
transition-timing-function: cubic-bezier(0, 0, 0.2, 0.91);
}
.step-4 .icons .row span,
.step-3 .icons .row span {
/*animation: wobble 0.6s linear infinite forwards;*/
color: #c6e2ff;
animation: neon 0.08s ease-in-out infinite alternate;
}
.step-4 .icons .row span:nth-child(even),
.step-3 .icons .row span:nth-child(even) {
animation-duration: 0.7s;
}
@keyframes neon {
from {
text-shadow: 0 0 6px rgba(202, 228, 225, 0.92), 0 0 30px rgba(202, 228, 225, 0.34), 0 0 12px rgba(30, 132, 242, 0.52), 0 0 21px rgba(30, 132, 242, 0.92), 0 0 34px rgba(30, 132, 242, 0.78), 0 0 54px rgba(30, 132, 242, 0.92);
}
to {
text-shadow: 0 0 6px rgba(202, 228, 225, 0.98), 0 0 30px rgba(202, 228, 225, 0.42), 0 0 12px rgba(30, 132, 242, 0.58), 0 0 22px rgba(30, 132, 242, 0.84), 0 0 38px rgba(30, 132, 242, 0.88), 0 0 60px #1e84f2;
}
}
.moon {
position: absolute;
top: 10%;
right: 200px;
width: 100px;
height: 100px;
border-radius: 50%;
background: #ddd;
box-shadow: inset 20px -10px 0 0 #b9b9b9;
}
.moon .crater1 {
position: absolute;
width: 30px;
height: 30px;
border-radius: 50%;
background: #bbb;
box-shadow: inset -3px 1.5px 0 0 #aaa;
top: 20px;
right: 20px;
}
.moon .crater2 {
position: absolute;
width: 10px;
height: 10px;
border-radius: 50%;
background: #bbb;
box-shadow: inset -1px 0.5px 0 0 #aaa;
top: 45px;
right: 50px;
}
.moon .crater3 {
position: absolute;
width: 15px;
height: 15px;
border-radius: 50%;
background: #bbb;
box-shadow: inset -1.5px 0.75px 0 0 #aaa;
top: 60px;
right: 25px;
}
@media (min-width: 1000px) {
.icons {
left: 30px;
}
.icons .row span {
font-size: 56px;
}
#people {
left: 80px;
bottom: 70px;
width: 160px;
}
div#beach {
background-size: 2000px;
}
div#video {
right: 290px;
bottom: 235px;
}
div#video iframe {
width: 295px;
height: 185px;
}
.moon {
right: 230px;
}
}
canvas#c {
position: absolute;
top: 0;
left: 0;
}
/* <style> */
#balloon-container {
height: 100vh;
padding: 1em;
box-sizing: border-box;
display: flex;
flex-wrap: wrap;
overflow: hidden;
transition: opacity 500ms;
}
.balloon {
height: 125px;
width: 105px;
border-radius: 75% 75% 70% 70%;
position: relative;
}
.balloon:before {
content: "";
height: 75px;
width: 1px;
padding: 1px;
background-color: #FDFD96;
display: block;
position: absolute;
top: 125px;
left: 0;
right: 0;
margin: auto;
}
.balloon:after {
content: "▲";
text-align: center;
display: block;
position: absolute;
color: inherit;
top: 120px;
left: 0;
right: 0;
margin: auto;
}
@keyframes float {
from {
transform: translateY(100vh);
opacity: 1;
}
to {
transform: translateY(-300vh);
opacity: 0;
}
}
Javascript Markup
{/* <script> */}
var w = c.width = window.innerWidth,
h = c.height = window.innerHeight,
ctx = c.getContext('2d'),
hw = w / 2, // half-width
hh = h / 2,
opts = {
strings: ['HAPPY', 'BIRTHDAY!', 'CRUSH'],
charSize: 120,
charSpacing: 120,
lineHeight: 120,
cx: w / 2,
cy: h / 2,
fireworkPrevPoints: 10,
fireworkBaseLineWidth: 5,
fireworkAddedLineWidth: 8,
fireworkSpawnTime: 200,
fireworkBaseReachTime: 30,
fireworkAddedReachTime: 30,
fireworkCircleBaseSize: 20,
fireworkCircleAddedSize: 10,
fireworkCircleBaseTime: 30,
fireworkCircleAddedTime: 30,
fireworkCircleFadeBaseTime: 10,
fireworkCircleFadeAddedTime: 5,
fireworkBaseShards: 5,
fireworkAddedShards: 5,
fireworkShardPrevPoints: 3,
fireworkShardBaseVel: 4,
fireworkShardAddedVel: 2,
fireworkShardBaseSize: 3,
fireworkShardAddedSize: 3,
gravity: .1,
upFlow: -.1,
letterContemplatingWaitTime: 360,
balloonSpawnTime: 20,
balloonBaseInflateTime: 10,
balloonAddedInflateTime: 10,
balloonBaseSize: 20,
balloonAddedSize: 20,
balloonBaseVel: .4,
balloonAddedVel: .4,
balloonBaseRadian: -(Math.PI / 2 - .5),
balloonAddedRadian: -1,
},
calc = {
totalWidth: opts.charSpacing * Math.max(opts.strings[0].length, opts.strings[1].length)
},
Tau = Math.PI * 2,
TauQuarter = Tau / 4,
letters = [];
ctx.font = opts.charSize + 'px Verdana';
function Letter(char, x, y) {
this.char = char;
this.x = x;
this.y = y;
this.dx = -ctx.measureText(char).width / 2;
this.dy = +opts.charSize / 2;
this.fireworkDy = this.y - hh;
var hue = x / calc.totalWidth * 360;
this.color = 'hsl(hue,80%,50%)'.replace('hue', hue);
this.lightAlphaColor = 'hsla(hue,80%,light%,alp)'.replace('hue', hue);
this.lightColor = 'hsl(hue,80%,light%)'.replace('hue', hue);
this.alphaColor = 'hsla(hue,80%,50%,alp)'.replace('hue', hue);
this.reset();
}
Letter.prototype.reset = function () {
this.phase = 'firework';
this.tick = 0;
this.spawned = false;
this.spawningTime = opts.fireworkSpawnTime * Math.random() | 0;
this.reachTime = opts.fireworkBaseReachTime + opts.fireworkAddedReachTime * Math.random() | 0;
this.lineWidth = opts.fireworkBaseLineWidth + opts.fireworkAddedLineWidth * Math.random();
this.prevPoints = [[0, hh, 0]];
}
Letter.prototype.step = function () {
if (this.phase === 'firework') {
if (!this.spawned) {
++this.tick;
if (this.tick >= this.spawningTime) {
this.tick = 0;
this.spawned = true;
}
} else {
++this.tick;
var linearProportion = this.tick / this.reachTime,
armonicProportion = Math.sin(linearProportion * TauQuarter),
x = linearProportion * this.x,
y = hh + armonicProportion * this.fireworkDy;
if (this.prevPoints.length > opts.fireworkPrevPoints)
this.prevPoints.shift();
this.prevPoints.push([x, y, linearProportion * this.lineWidth]);
var lineWidthProportion = 1 / (this.prevPoints.length - 1);
for (var i = 1; i < this.prevPoints.length; ++i) {
var point = this.prevPoints[i],
point2 = this.prevPoints[i - 1];
ctx.strokeStyle = this.alphaColor.replace('alp', i / this.prevPoints.length);
ctx.lineWidth = point[2] * lineWidthProportion * i;
ctx.beginPath();
ctx.moveTo(point[0], point[1]);
ctx.lineTo(point2[0], point2[1]);
ctx.stroke();
}
if (this.tick >= this.reachTime) {
this.phase = 'contemplate';
this.circleFinalSize = opts.fireworkCircleBaseSize + opts.fireworkCircleAddedSize * Math.random();
this.circleCompleteTime = opts.fireworkCircleBaseTime + opts.fireworkCircleAddedTime * Math.random() | 0;
this.circleCreating = true;
this.circleFading = false;
this.circleFadeTime = opts.fireworkCircleFadeBaseTime + opts.fireworkCircleFadeAddedTime * Math.random() | 0;
this.tick = 0;
this.tick2 = 0;
this.shards = [];
var shardCount = opts.fireworkBaseShards + opts.fireworkAddedShards * Math.random() | 0,
angle = Tau / shardCount,
cos = Math.cos(angle),
sin = Math.sin(angle),
x = 1,
y = 0;
for (var i = 0; i < shardCount; ++i) {
var x1 = x;
x = x * cos - y * sin;
y = y * cos + x1 * sin;
this.shards.push(new Shard(this.x, this.y, x, y, this.alphaColor));
}
}
}
} else if (this.phase === 'contemplate') {
++this.tick;
if (this.circleCreating) {
++this.tick2;
var proportion = this.tick2 / this.circleCompleteTime,
armonic = -Math.cos(proportion * Math.PI) / 2 + .5;
ctx.beginPath();
ctx.fillStyle = this.lightAlphaColor.replace('light', 50 + 50 * proportion).replace('alp', proportion);
ctx.beginPath();
ctx.arc(this.x, this.y, armonic * this.circleFinalSize, 0, Tau);
ctx.fill();
if (this.tick2 > this.circleCompleteTime) {
this.tick2 = 0;
this.circleCreating = false;
this.circleFading = true;
}
} else if (this.circleFading) {
ctx.fillStyle = this.lightColor.replace('light', 70);
ctx.fillText(this.char, this.x + this.dx, this.y + this.dy);
++this.tick2;
var proportion = this.tick2 / this.circleFadeTime,
armonic = -Math.cos(proportion * Math.PI) / 2 + .5;
ctx.beginPath();
ctx.fillStyle = this.lightAlphaColor.replace('light', 100).replace('alp', 1 - armonic);
ctx.arc(this.x, this.y, this.circleFinalSize, 0, Tau);
ctx.fill();
if (this.tick2 >= this.circleFadeTime)
this.circleFading = false;
} else {
ctx.fillStyle = this.lightColor.replace('light', 70);
ctx.fillText(this.char, this.x + this.dx, this.y + this.dy);
}
for (var i = 0; i < this.shards.length; ++i) {
this.shards[i].step();
if (!this.shards[i].alive) {
this.shards.splice(i, 1);
--i;
}
}
if (this.tick > opts.letterContemplatingWaitTime) {
this.phase = 'balloon';
this.tick = 0;
this.spawning = true;
this.spawnTime = opts.balloonSpawnTime * Math.random() | 0;
this.inflating = false;
this.inflateTime = opts.balloonBaseInflateTime + opts.balloonAddedInflateTime * Math.random() | 0;
this.size = opts.balloonBaseSize + opts.balloonAddedSize * Math.random() | 0;
var rad = opts.balloonBaseRadian + opts.balloonAddedRadian * Math.random(),
vel = opts.balloonBaseVel + opts.balloonAddedVel * Math.random();
this.vx = Math.cos(rad) * vel;
this.vy = Math.sin(rad) * vel;
}
} else if (this.phase === 'balloon') {
ctx.strokeStyle = this.lightColor.replace('light', 80);
if (this.spawning) {
++this.tick;
ctx.fillStyle = this.lightColor.replace('light', 70);
ctx.fillText(this.char, this.x + this.dx, this.y + this.dy);
if (this.tick >= this.spawnTime) {
this.tick = 0;
this.spawning = false;
this.inflating = true;
}
} else if (this.inflating) {
++this.tick;
var proportion = this.tick / this.inflateTime,
x = this.cx = this.x,
y = this.cy = this.y - this.size * proportion;
ctx.fillStyle = this.alphaColor.replace('alp', proportion);
ctx.beginPath();
generateBalloonPath(x, y, this.size * proportion);
ctx.fill();
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x, this.y);
ctx.stroke();
ctx.fillStyle = this.lightColor.replace('light', 70);
ctx.fillText(this.char, this.x + this.dx, this.y + this.dy);
if (this.tick >= this.inflateTime) {
this.tick = 0;
this.inflating = false;
}
} else {
this.cx += this.vx;
this.cy += this.vy += opts.upFlow;
ctx.fillStyle = this.color;
ctx.beginPath();
generateBalloonPath(this.cx, this.cy, this.size);
ctx.fill();
ctx.beginPath();
ctx.moveTo(this.cx, this.cy);
ctx.lineTo(this.cx, this.cy + this.size);
ctx.stroke();
ctx.fillStyle = this.lightColor.replace('light', 70);
ctx.fillText(this.char, this.cx + this.dx, this.cy + this.dy + this.size);
if (this.cy + this.size < -hh || this.cx < -hw || this.cy > hw)
this.phase = 'done';
}
}
}
function Shard(x, y, vx, vy, color) {
var vel = opts.fireworkShardBaseVel + opts.fireworkShardAddedVel * Math.random();
this.vx = vx * vel;
this.vy = vy * vel;
this.x = x;
this.y = y;
this.prevPoints = [[x, y]];
this.color = color;
this.alive = true;
this.size = opts.fireworkShardBaseSize + opts.fireworkShardAddedSize * Math.random();
}
Shard.prototype.step = function () {
this.x += this.vx;
this.y += this.vy += opts.gravity;
if (this.prevPoints.length > opts.fireworkShardPrevPoints)
this.prevPoints.shift();
this.prevPoints.push([this.x, this.y]);
var lineWidthProportion = this.size / this.prevPoints.length;
for (var k = 0; k < this.prevPoints.length - 1; ++k) {
var point = this.prevPoints[k],
point2 = this.prevPoints[k + 1];
ctx.strokeStyle = this.color.replace('alp', k / this.prevPoints.length);
ctx.lineWidth = k * lineWidthProportion;
ctx.beginPath();
ctx.moveTo(point[0], point[1]);
ctx.lineTo(point2[0], point2[1]);
ctx.stroke();
}
if (this.prevPoints[0][1] > hh)
this.alive = false;
}
function generateBalloonPath(x, y, size) {
ctx.moveTo(x, y);
ctx.bezierCurveTo(x - size / 2, y - size / 2,
x - size / 4, y - size,
x, y - size);
ctx.bezierCurveTo(x + size / 4, y - size,
x + size / 2, y - size / 2,
x, y);
}
function anim() {
window.requestAnimationFrame(anim);
ctx.fillStyle = '#111';
ctx.fillRect(0, 0, w, h);
ctx.translate(hw, hh);
var done = true;
for (var l = 0; l < letters.length; ++l) {
letters[l].step();
if (letters[l].phase !== 'done')
done = false;
}
ctx.translate(-hw, -hh);
if (done)
for (var l = 0; l < letters.length; ++l)
letters[l].reset();
}
for (var i = 0; i < opts.strings.length; ++i) {
for (var j = 0; j < opts.strings[i].length; ++j) {
letters.push(new Letter(opts.strings[i][j],
j * opts.charSpacing + opts.charSpacing / 2 - opts.strings[i].length * opts.charSize / 2,
i * opts.lineHeight + opts.lineHeight / 2 - opts.strings.length * opts.lineHeight / 2));
}
}
setTimeout(() => {
anim();
ctx.font = opts.charSize + 'px Verdana';
}, 2000);
// window.addEventListener('resize', function () {
// w = c.width = window.innerWidth;
// h = c.height = window.innerHeight;
// hw = w / 2;
// hh = h / 2;
// ctx.font = opts.charSize + 'px Verdana';
// })
{/* <script> */}
window.requestAnimFrame = (function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
// now we will setup our basic variables for the demo
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
// full screen dimensions
cw = window.innerWidth,
ch = window.innerHeight,
// firework collection
fireworks = [],
// particle collection
particles = [],
// starting hue
hue = 120,
// when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks
limiterTotal = 5,
limiterTick = 0,
// this will time the auto launches of fireworks, one launch per 80 loop ticks
timerTotal = 80,
timerTick = 0,
mousedown = false,
// mouse x coordinate,
mx,
// mouse y coordinate
my;
// set canvas dimensions
canvas.width = cw;
canvas.height = ch;
// now we are going to setup our function placeholders for the entire demo
// get a random number within a range
function random(min, max) {
return Math.random() * (max - min) + min;
}
// calculate the distance between two points
function calculateDistance(p1x, p1y, p2x, p2y) {
var xDistance = p1x - p2x,
yDistance = p1y - p2y;
return Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2));
}
// create firework
function Firework(sx, sy, tx, ty) {
// actual coordinates
this.x = sx;
this.y = sy;
// starting coordinates
this.sx = sx;
this.sy = sy;
// target coordinates
this.tx = tx;
this.ty = ty;
// distance from starting point to target
this.distanceToTarget = calculateDistance(sx, sy, tx, ty);
this.distanceTraveled = 0;
// track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails
this.coordinates = [];
this.coordinateCount = 3;
// populate initial coordinate collection with the current coordinates
while (this.coordinateCount--) {
this.coordinates.push([this.x, this.y]);
}
this.angle = Math.atan2(ty - sy, tx - sx);
this.speed = 2;
this.acceleration = 1.05;
this.brightness = random(50, 70);
// circle target indicator radius
this.targetRadius = 1;
}
// update firework
Firework.prototype.update = function (index) {
// remove last item in coordinates array
this.coordinates.pop();
// add current coordinates to the start of the array
this.coordinates.unshift([this.x, this.y]);
// cycle the circle target indicator radius
if (this.targetRadius < 8) {
this.targetRadius += 0.3;
} else {
this.targetRadius = 1;
}
// speed up the firework
this.speed *= this.acceleration;
// get the current velocities based on angle and speed
var vx = Math.cos(this.angle) * this.speed,
vy = Math.sin(this.angle) * this.speed;
// how far will the firework have traveled with velocities applied?
this.distanceTraveled = calculateDistance(this.sx, this.sy, this.x + vx, this.y + vy);
// if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached
if (this.distanceTraveled >= this.distanceToTarget) {
createParticles(this.tx, this.ty);
// remove the firework, use the index passed into the update function to determine which to remove
fireworks.splice(index, 1);
} else {
// target not reached, keep traveling
this.x += vx;
this.y += vy;
}
}
// draw firework
Firework.prototype.draw = function () {
ctx.beginPath();
// move to the last tracked coordinate in the set, then draw a line to the current x and y
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
ctx.lineTo(this.x, this.y);
ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
ctx.stroke();
ctx.beginPath();
// draw the target for this firework with a pulsing circle
ctx.arc(this.tx, this.ty, this.targetRadius, 0, Math.PI * 2);
ctx.stroke();
}
// create particle
function Particle(x, y) {
this.x = x;
this.y = y;
// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
this.coordinates = [];
this.coordinateCount = 5;
while (this.coordinateCount--) {
this.coordinates.push([this.x, this.y]);
}
// set a random angle in all possible directions, in radians
this.angle = random(0, Math.PI * 2);
this.speed = random(1, 10);
// friction will slow the particle down
this.friction = 0.95;
// gravity will be applied and pull the particle down
this.gravity = 1;
// set the hue to a random number +-20 of the overall hue variable
this.hue = random(hue - 20, hue + 20);
this.brightness = random(50, 80);
this.alpha = 1;
// set how fast the particle fades out
this.decay = random(0.015, 0.03);
}
// update particle
Particle.prototype.update = function (index) {
// remove last item in coordinates array
this.coordinates.pop();
// add current coordinates to the start of the array
this.coordinates.unshift([this.x, this.y]);
// slow down the particle
this.speed *= this.friction;
// apply velocity
this.x += Math.cos(this.angle) * this.speed;
this.y += Math.sin(this.angle) * this.speed + this.gravity;
// fade out the particle
this.alpha -= this.decay;
// remove the particle once the alpha is low enough, based on the passed in index
if (this.alpha <= this.decay) {
particles.splice(index, 1);
}
}
// draw particle
Particle.prototype.draw = function () {
ctx.beginPath();
// move to the last tracked coordinates in the set, then draw a line to the current x and y
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
ctx.lineTo(this.x, this.y);
ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
ctx.stroke();
}
// create particle group/explosion
function createParticles(x, y) {
// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
var particleCount = 30;
while (particleCount--) {
particles.push(new Particle(x, y));
}
}
// main demo loop
function loop() {
// this function will run endlessly with requestAnimationFrame
requestAnimFrame(loop);
// increase the hue to get different colored fireworks over time
hue += 0.5;
// normally, clearRect() would be used to clear the canvas
// we want to create a trailing effect though
// setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely
ctx.globalCompositeOperation = 'destination-out';
// decrease the alpha property to create more prominent trails
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, cw, ch);
// change the composite operation back to our main mode
// lighter creates bright highlight points as the fireworks and particles overlap each other
ctx.globalCompositeOperation = 'lighter';
// loop over each firework, draw it, update it
var i = fireworks.length;
while (i--) {
fireworks[i].draw();
fireworks[i].update(i);
}
// loop over each particle, draw it, update it
var i = particles.length;
while (i--) {
particles[i].draw();
particles[i].update(i);
}
// launch fireworks automatically to random coordinates, when the mouse isn't down
if (timerTick >= timerTotal) {
if (!mousedown) {
// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
fireworks.push(new Firework(cw / 2, ch, random(0, cw), random(0, ch / 2)));
timerTick = 0;
}
} else {
timerTick++;
}
// limit the rate at which fireworks get launched when mouse is down
if (limiterTick >= limiterTotal) {
if (mousedown) {
// start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target
fireworks.push(new Firework(cw / 2, ch, mx, my));
limiterTick = 0;
}
} else {
limiterTick++;
}
}
window.onload = function () {
var merrywrap = document.getElementById("merrywrap");
var box = merrywrap.getElementsByClassName("giftbox")[0];
var step = 1;
var stepMinutes = [500, 500, 200, 200];
function init() {
box.addEventListener("click", openBox, false);
}
function stepClass(step) {
merrywrap.className = 'merrywrap';
merrywrap.className = 'merrywrap step-' + step;
}
function openBox() {
if (step === 1) {
box.removeEventListener("click", openBox, false);
}
stepClass(step);
if (step === 3) {
}
if (step === 4) {
reveal();
return;
}
setTimeout(openBox, stepMinutes[step - 1]);
step++;
}
init();
}
function reveal() {
document.querySelector('.merrywrap').style.backgroundColor = 'transparent';
loop();
var w, h;
if (window.innerWidth >= 1000) {
w = 295; h = 185;
}
else {
w = 255; h = 155;
}
var ifrm = document.createElement("iframe");
ifrm.setAttribute("src", "https://www.youtube.com/embed/KDxJlW6cxRk?controls=0&loop=1&autoplay=1");
//ifrm.style.width = `${w}px`;
//ifrm.style.height = `${h}px`;
ifrm.style.border = 'none';
document.querySelector('#video').appendChild(ifrm);
}
{/* <script> */}
const balloonContainer = document.getElementById("balloon-container");
function random(num) {
return Math.floor(Math.random() * num);
}
function getRandomStyles() {
var r = random(255);
var g = random(255);
var b = random(255);
var mt = random(200);
var ml = random(50);
var dur = random(5) + 5;
return `
background-color: rgba(${r},${g},${b},0.7);
color: rgba(${r},${g},${b},0.7);
box-shadow: inset -7px -3px 10px rgba(${r - 10},${g - 10},${b - 10},0.7);
margin: ${mt}px 0 0 ${ml}px;
animation: float ${dur}s ease-in infinite
`;
}
function createBalloons(num) {
for (var i = num; i > 0; i--) {
var balloon = document.createElement("div");
balloon.className = "balloon";
balloon.style.cssText = getRandomStyles();
balloonContainer.append(balloon);
}
}
// function removeBalloons() {
// balloonContainer.style.opacity = 0;
// setTimeout(() => {
// balloonContainer.remove()
// }, 500)
// }
window.addEventListener("load", () => {
createBalloons(30)
});
window.addEventListener("click", () => {
removeBalloons();
});
You're done, guys.
Written by: Rean Fullstack || Khav Phannouk
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